А я все пытался просто поспать перед их глазами а тут так оказывается и еще самое обидное что на 6 уровень когда перешел клетка закрылась на 5 и теперь не знаю смогу ли на 5 вернуться , скажи хоть что там было может и не стоила так заворачиваться , и еще ты не в курсе случаем можно ли заклинание выучить не имея свитка ?
Air Magic: 4 - A - Spell Shock - Minor damage in front. 9 - LPDA - Enchanted Shock Arrow - Enchants arrows to do shock damage 14 - AS - Lightning Bolt - Major damage, frontal bolt. 19 - ABD - Invisibility 22 - AB - Shock Shield - Shock resist +35
Earth Magic: 3 - E - Poison Cloud - Minor dot in front. 7 - EA - Poison Bolt - Medium damage, frontal bolt. 11 - LPDE - Enchanted Poison Arrow - Enchants arrows to do poison damage 13 - EB - Poison Shield - Poison resist +35
Fire Magic: 2 - F - Fire Burst - Minor damage in front. 7 - LPDF - Enchanted Fire Arrow - Enchants arrows to do fire damage 13 - FPA - Fire Ball - Major damage, frontal bolt. 16 - FB - Fire Shield - Fire resist +35
Ice Magic: 3 - WE - Ice Shards - Medium damage, frontal ray. 7 - LPDW - Enchanted Ice Arrow - Enchants arrows to do ice damage 13 - WA - Frostbolt - Major damage + chance to freeze, frontal bolt. 19 - WB - Frost Shield - Cold resist +35
Spellcraft: 5 - BL - Light - Illuminates the area around the caster, long duration. 5 - BD - Darkness - Snuffs out all light on the caster. No effect in darkness.
Дата: Понедельник, 16.04.12, 06:11 | Сообщение # 56
кто прошол 9 уровень ? если да опешыте головоломку с комнотой проверки это там где плиты на полу и на 8 как открыть решотку где летают молнеи ? жду )
Добавлено (16.04.2012, 06:07) --------------------------------------------- чё за прекол с порталами на 9 уровне где статуи ? там 3 портала и походил в них поевилась бумажка с цыфрами она зачем ?
Добавлено (16.04.2012, 06:11) --------------------------------------------- кто 9 лвл прошол отпешите как там дверь открыть после длиного коредора
Hi there, time for the first patch! The patch mainly fixes some bugs and improves compatibility on some more exotic systems, but we managed to slip in a few new features too. Fans of quick save/load should be pleased now and we also threw in volume sliders which has been a pretty popular request. But most importantly you can now import your favorite portraits into the game. Have fun with them!
The patch is save game compatible so no need to worry about losing your saves.
We have pushed the patch to Steam, GOG and our own store and it should be available once the distributors have done their magic, hopefully within 24 hours. Steam users will get the patch automatically, and if you bought the game from GOG or from us you can download the patched version of the game using the same way you obtained the original copy. But hold on a bit, it will take some time before the build gets updated on the servers
Here is the complete changelog: - vsync is enabled by default - borderless windows are no longer topmost - pressing ESC closes character sheet - fixed unlimited frost arrow exploit - improved display resolution auto-detection at first launch - fixed a couple of typos and broken english - removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly) - quick save/load - volume sliders - to avoid confusion autosave & quicksave slots can’t be renamed anymore - adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays - invert horizontal mouse option - camera bobbing option (only available by editing the config file manually) - configurable tooltip delay (only available by editing the config file manually) - frame rate limiter (set to 120fps but can be changed by editing the config file) - custom character portraits - bug fix: very long map marker notes without spaces in them causes the automap to crash - bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time - bug fix: map labels are sometimes drawn partially underneath map symbols - bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440 - bug fix: wall text translations are not dismissed when right-clicking - bug fix: inanimate objects can be backstabbed - bug fix: projectiles go through doors in some very rare cases - bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused - bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug) - bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly - bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances - bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy - bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed - bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game